System Requirements
SetupWindows 10 / 11 (64-bit)
macOS 11+ (Apple Silicon)
Coming soon
8 GB RAM minimum (16 GB recommended). An NVIDIA GPU with CUDA support is optional but significantly improves LLM inference speed.
Get up and running with Alistair in just a few steps.
Alistair is currently available for Windows and Mac. Linux support is in progress. Download the installer and follow the setup wizard.
Windows 10 / 11 (64-bit)
macOS 11+ (Apple Silicon)
Coming soon
8 GB RAM minimum (16 GB recommended). An NVIDIA GPU with CUDA support is optional but significantly improves LLM inference speed.
Download Alistair from the official website. Run the installer and follow the on-screen instructions. Alistair will be ready to use immediately after installation.
A guided path from a blank project to a fully-tracked manuscript, real screenshots included. Follow it start to finish, or skip straight to what you need.
From a blank welcome screen to your first paragraph. Create a project, add your first chapter, and watch your dashboard come to life.
Build out your cast and world so their names autocomplete right in your scenes, then link relationships and see them connected on the Character Map.
Tag each scene as you write it, and Alistair builds your story arc timeline automatically. No extra outlining tool needed.
A quick tour of the scene editor's toolbar: status, tags, version history, and the formatting tools you'll reach for daily.
Turn your scenes into one submission-ready manuscript, or a real e-book, in a single pass through the Compiler.
Run the Setup Wizard to grab a model that fits your hardware. Everything runs offline, so nothing ever leaves your machine.
Real industry-standard formatting from the first line: scene headings, character cues, and exports to Fountain or Final Draft. It's a different project type from tutorials 1, 4, and 5, but Characters, Locations, and Story Elements (tutorials 2 and 3) work exactly the same way here.
Set a daily word-count goal, then watch your streak and activity heatmap grow right from your project's home screen.