Tutorial 10 of 10 5 min

Mapping Your World in the Atlas

Your Factions and Locations already know a lot about your world. The Atlas turns them into a real map: coastlines, rivers, territories in each Faction's colours, and towns named after your places.

1

Open the Atlas

Head to Drafting → Story Board and switch to the Atlas tab. A new project starts with an empty map. The World tab next to it keeps the diagram of how your locations nest inside each other; the Atlas is the geographic map.

Story Board on the Atlas tab with an empty map and the Atlas toolbar: Continent, Generate, From World Building, Settings, Territories, Towns, and Markers
2

Build it from your World Building

Click the book button beside Generate (From World Building). Alistair reads how many continents your World Building overview describes and generates them, then hands each territory to one of your Factions, colours it to match, and names towns after your Locations. The Factions legend in the corner counts each Faction's territories; click a row to find it on the map.

A generated continent split into a blue Harbour Guild territory and an orange Keepers of the Light territory, with towns including Greyhaven Port and Beacon Point Lighthouse, and a Factions legend
Don't like the coastline? Generate rolls a new one from a fresh seed, and + Continent adds another landmass. Drag a continent to move it.
3

Assign territories

Open Territories to see every territory grouped by the Faction that holds it. For each one you can change the Faction, choose which Location is its capital, and add a region tag. A Faction holding several territories shows the extras as compact pills; click one to edit it.

Territories panel listing a Harbour Guild territory and a Keepers of the Light territory, each with a Faction, a capital, a region tag field, and a brush button
4

Redraw a border

Borders are generated, but they don't have to stay that way. Click the brush at the end of a territory's row, then drag across the map: any land you paint over joins that territory. Click the brush again, or press Esc, when you're done.

Atlas with the reshape brush active on the Harbour Guild territory and a hint at the bottom reading: drag across land to give it to this territory
5

Name your towns

Open Towns and pick one of your Locations for any town on the map. The town takes that Location's name and stays linked to it, so if you rename the Location later the town follows, even if two towns happen to share a name.

Towns panel listing each town on the map with a dropdown, the first set to Greyhaven Port
6

Draw roads

Open Markers and choose Road, then click one town and another to join them. Roads follow the land rather than cutting straight across it. Click a road to remove it, and press Esc to put the tool away. The same menu places region labels and city or town markers.

Atlas with a brown dashed road winding between two towns, and the road tool hint at the bottom of the window
7

Jump to a place from its sheet

Every Location sheet has an Atlas button beside Save. Click it from anywhere in your project and Alistair opens the Atlas and zooms to that place's town. Faction sheets work the same way for their territories.

Atlas zoomed in on the continent after jumping from the Greyhaven Port location sheet
Everything on the Atlas saves with your Story Board, and it's all in your Lore Book's world too: the same Factions and Locations, just seen from above.
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